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95.65 %
Functions
16.67 %
Branches
42.31 %
use cssparser::Color;
use crate::document::AcquiredNodes;
use crate::drawing_ctx::DrawingCtx;
use crate::element::ElementTrait;
use crate::node::{CascadedValues, Node};
use crate::paint_server::resolve_color;
use crate::rect::IRect;
use crate::rsvg_log;
use crate::session::Session;
use crate::xml::Attributes;
use super::bounds::BoundsBuilder;
use super::context::{FilterContext, FilterOutput};
use super::{
FilterEffect, FilterError, FilterResolveError, Primitive, PrimitiveParams, ResolvedPrimitive,
};
/// The `feFlood` filter primitive.
#[derive(Default)]
pub struct FeFlood {
base: Primitive,
}
/// Resolved `feFlood` primitive for rendering.
pub struct Flood {
pub color: Color,
impl ElementTrait for FeFlood {
fn set_attributes(&mut self, attrs: &Attributes, session: &Session) {
self.base.parse_no_inputs(attrs, session);
impl Flood {
pub fn render(
&self,
bounds_builder: BoundsBuilder,
ctx: &FilterContext,
_acquired_nodes: &mut AcquiredNodes<'_>,
draw_ctx: &mut DrawingCtx,
) -> Result<FilterOutput, FilterError> {
let bounds: IRect = bounds_builder.compute(ctx).clipped.into();
rsvg_log!(draw_ctx.session(), "(feFlood bounds={:?}", bounds);
let surface = ctx.source_graphic().flood(bounds, self.color)?;
Ok(FilterOutput { surface, bounds })
impl FilterEffect for FeFlood {
fn resolve(
node: &Node,
) -> Result<Vec<ResolvedPrimitive>, FilterResolveError> {
let cascaded = CascadedValues::new_from_node(node);
let values = cascaded.get();
Ok(vec![ResolvedPrimitive {
primitive: self.base.clone(),
params: PrimitiveParams::Flood(Flood {
color: resolve_color(
&values.flood_color().0,
values.flood_opacity().0,
&values.color().0,
),
}),
}])