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use cssparser::Parser;
use markup5ever::{expanded_name, local_name, namespace_url, ns};
use crate::document::AcquiredNodes;
use crate::drawing_ctx::DrawingCtx;
use crate::element::{set_attribute, ElementTrait};
use crate::error::*;
use crate::node::{CascadedValues, Node};
use crate::parse_identifiers;
use crate::parsers::{Parse, ParseValue};
use crate::properties::ColorInterpolationFilters;
use crate::rect::IRect;
use crate::session::Session;
use crate::surface_utils::{iterators::Pixels, shared_surface::ExclusiveImageSurface};
use crate::xml::Attributes;
use super::bounds::BoundsBuilder;
use super::context::{FilterContext, FilterOutput};
use super::{
FilterEffect, FilterError, FilterResolveError, Input, Primitive, PrimitiveParams,
ResolvedPrimitive,
};
/// Enumeration of the color channels the displacement map can source.
#[derive(Default, Clone, Copy)]
enum ColorChannel {
R,
G,
B,
#[default]
A,
}
/// The `feDisplacementMap` filter primitive.
#[derive(Default)]
pub struct FeDisplacementMap {
base: Primitive,
params: DisplacementMap,
/// Resolved `feDisplacementMap` primitive for rendering.
#[derive(Clone, Default)]
pub struct DisplacementMap {
in1: Input,
in2: Input,
scale: f64,
x_channel_selector: ColorChannel,
y_channel_selector: ColorChannel,
color_interpolation_filters: ColorInterpolationFilters,
impl ElementTrait for FeDisplacementMap {
fn set_attributes(&mut self, attrs: &Attributes, session: &Session) {
let (in1, in2) = self.base.parse_two_inputs(attrs, session);
self.params.in1 = in1;
self.params.in2 = in2;
for (attr, value) in attrs.iter() {
match attr.expanded() {
expanded_name!("", "scale") => {
set_attribute(&mut self.params.scale, attr.parse(value), session)
expanded_name!("", "xChannelSelector") => {
set_attribute(
&mut self.params.x_channel_selector,
attr.parse(value),
session,
);
expanded_name!("", "yChannelSelector") => {
&mut self.params.y_channel_selector,
_ => (),
impl DisplacementMap {
pub fn render(
&self,
bounds_builder: BoundsBuilder,
ctx: &FilterContext,
acquired_nodes: &mut AcquiredNodes<'_>,
draw_ctx: &mut DrawingCtx,
) -> Result<FilterOutput, FilterError> {
// https://www.w3.org/TR/filter-effects/#feDisplacementMapElement
// "The color-interpolation-filters property only applies to
// the in2 source image and does not apply to the in source
// image. The in source image must remain in its current color
// space.
let input_1 = ctx.get_input(
acquired_nodes,
draw_ctx,
&self.in1,
ColorInterpolationFilters::Auto,
)?;
let displacement_input = ctx.get_input(
&self.in2,
self.color_interpolation_filters,
let bounds: IRect = bounds_builder
.add_input(&input_1)
.add_input(&displacement_input)
.compute(ctx)
.clipped
.into();
// Displacement map's values need to be non-premultiplied.
let displacement_surface = displacement_input.surface().unpremultiply(bounds)?;
let (sx, sy) = ctx.paffine().transform_distance(self.scale, self.scale);
let mut surface = ExclusiveImageSurface::new(
ctx.source_graphic().width(),
ctx.source_graphic().height(),
input_1.surface().surface_type(),
surface.draw(&mut |cr| {
for (x, y, displacement_pixel) in Pixels::within(&displacement_surface, bounds) {
let get_value = |channel| match channel {
ColorChannel::R => displacement_pixel.r,
ColorChannel::G => displacement_pixel.g,
ColorChannel::B => displacement_pixel.b,
ColorChannel::A => displacement_pixel.a,
let process = |x| f64::from(x) / 255.0 - 0.5;
let dx = process(get_value(self.x_channel_selector));
let dy = process(get_value(self.y_channel_selector));
let x = f64::from(x);
let y = f64::from(y);
let ox = sx * dx;
let oy = sy * dy;
// Doing this in a loop doesn't look too bad performance wise, and allows not to
// manually implement bilinear or other interpolation.
cr.rectangle(x, y, 1.0, 1.0);
cr.reset_clip();
cr.clip();
input_1.surface().set_as_source_surface(&cr, -ox, -oy)?;
cr.paint()?;
Ok(())
})?;
Ok(FilterOutput {
surface: surface.share()?,
bounds,
})
impl FilterEffect for FeDisplacementMap {
fn resolve(
_acquired_nodes: &mut AcquiredNodes<'_>,
node: &Node,
) -> Result<Vec<ResolvedPrimitive>, FilterResolveError> {
let cascaded = CascadedValues::new_from_node(node);
let values = cascaded.get();
let mut params = self.params.clone();
params.color_interpolation_filters = values.color_interpolation_filters();
Ok(vec![ResolvedPrimitive {
primitive: self.base.clone(),
params: PrimitiveParams::DisplacementMap(params),
}])
impl Parse for ColorChannel {
fn parse<'i>(parser: &mut Parser<'i, '_>) -> Result<Self, ParseError<'i>> {
Ok(parse_identifiers!(
parser,
"R" => ColorChannel::R,
"G" => ColorChannel::G,
"B" => ColorChannel::B,
"A" => ColorChannel::A,
)?)